Tuesday, February 9, 2021

 Game Design


You sit in your room, thinking about how you can make a game. You want to make a game that will become popular, but you don't know what to do. You have some basic coding knowledge, but you’re having trouble coming up with an idea. We will follow the development of a game and find out how to make one by following these simple steps.

The first step in game design is planning; you want a basic idea of what you need to do. A great way of doing this is to ask people what they would like in a game. If you have a social media following, try polling your audience on what they like in games and base your fundamentals off of that.

Our next step would be to find out what people would like in a  video game. Keep in mind that you are still the one in charge, you can reject things that you don't think would fit in your game, but you should still listen to suggestions.

Inspiration is part of any work ever made, and game design is no different. Let's take a look at some successful games and loom at what makes them memorable. First up is Valve’s Team Fortress Two, a class-based first person shooter with teamwork elements. Lots of people come to TF2  because of the nine distinct classes. One of my favorites is the Scout, an arrogant kid from Boston; he was the youngest of eight boys growing up, and he loved to fight as a kid, but his older brothers always beat him to the fights. He thought,  If I can run faster than my brothers, then I can beat them to the fights! This explains Scout’s fast running speed and doubled capture rates; this class is all about speed. 

Take a look at the Sniper, a support-focused class tasked with taking out key opponents on the enemy team, such as a Medic. Sniper comes from New Zealand but was raised in Australia, hence his accent. Sniper is a professional Hitman. He’s efficient, polite and has a plan to kill everyone he meets. Sniper’s biological father drowned when Sniper broke a glass dome encircling the country of New Zealand as it was expected that magma would cover New Zealand; it was in fact water that covered the country.  

The last Valve character up is the Medic. Taking on a supportive healer role, it's the Medic’s job to make sure his teammates stay alive.  Medic is a crazed German treating his patients more like lab mice than like people, as seen in “Meet the Medic.”  Medic can use charge from healing teammates to make a teammate invulnerable for a short while, which is useful for pushing towards an objective or clearing out large swathes of enemies. This makes the Medic a prime target though, so it's up to Medic’s teammates to defend him so he can heal the rest of the team.

Another great game is Terraria, developed by ReLogic. Terraria attracts players because of its addicting gameplay and strong replay potential. Terraria has four main builds you can play as, adding to the reply potential.  The tech tree in Terraria consists of multiple branches; these all have a separate area in the tech tree, (it's highly simplified) although they divide at first.  They come together at the Lunatic Cultist fight, then they all progress the same way after the Cultist fight. You can lay as a brave knight, harnessing the energy of earth itself manifested into a green saber, or a cunning summoner, using long forgotten magic to spawn minions to do your bidding, eventually harnessing light itself to spawn and slash your opponents with a sword of pure prismatic energy. My favorite is the Ranger, using bows, guns, even rocket launchers to obliterate anyone who crosses you. The final build in Terraria is the Mage, using enchanted weapons and Mana-fueled rods and wands, commanding meteors and typhoons at will. 

In Terraria you can find accessories in your travels, ranging from boots to wings, emblems to magnets. These are extremely helpful in gameplay; most are just simple quality of life things, like running faster or increasing the amount of summons you can have out at a time. If you have the Goblin Tinkerer in your town, you can pay a fee to get a random prefix on weapons or accessories, making them better or worse. 

By now you’ve looked at some games you like, analyzed why you like them and know what type of game you want to make and how to incorporate the elements; now you must choose a game software that supports what you want to make. Unity is a great starter engine, but I recommend you start by making simpler games and work your way up to developing your game. Perhaps you could invest in hiring other game developers to speed up the process of development; this step takes time, LOTS of time.   Just remember to not rush yourself or your employees. 

Now that your game is basically done, you should find playtesters to find glitches and bugs, then patch those before release. If the players find a glitch, then patch it.

There isn’t much to the last step, just keep updates flowing in to make sure the players don't get bored. The more players play, the more popular you will get. More players will make your next release grow even faster.

Games are important in the modern human world; make yours an important part of someone’s day.  From ten people to 10 million,  make somebody's life just a bit more fun.





-Alex 







16 comments:

  1. I liked the way that you described other games and game ideas that would help make a new game.

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  2. Perseverance and patience are some of the central ideas of the piece that Alex wrote. I have a limited knowledge about coding and I know that it takes a long time to make even a simple Ping-Pong game. "Just remember to not rush yourself or your employees," is a good thing to remember and a good thing to remind people of. I like how it gives multiple examples of games, although they are the same genre.

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  3. A message in this story is that video games are very popular and if you make one you could make someone pretty happy. It takes a lot of work to make a video game but it could be really worth it. I maybe want to do something like this so I could too brighten up someone's day. "From ten people to 10 million, make somebody's life just a bit more fun." I like how you gave step by step to show people how to make a great video game. You made sure that you included everything.

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  4. "I recommend you start by making simpler games and work your way up to developing your game." building up and working on your skills is important. I've tried helping in developing a game before, and we stopped making it because the concept was too complicated.

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  5. "Just remember to not rush yourself or your employees." i think the central idea is patience. building a game is more of a marathon then a sprint. I like how he use more complexed sentences

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  6. I always get confused when someone is explaining a video game because they always sound so complicated, but you explained the video games in a way that was easy to understand. A quote I liked a lot is,"Inspiration is part of any work ever made, and game design is no different. Let's take a look at some successful games and loom at what makes them memorable." The reason I pointed this out is because your engaging voice is great here. It made me want to read the rest!

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  7. When I was a little kid I would always try making a video game and this piece really brought me back to those times. I like the way you described those different video games and it really made me want to play those games. "Scout, an arrogant kid from Boston; he was the youngest of eight boys growing up, and he loved to fight as a kid, but his older brothers always beat him to the fights." This really gave me a good idea of what this player is like and you made him sound very interesting.

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  8. One way I relate to this is that I love playing video games in my free time and this helped me understand all of the hard work that goes into them. One thing I liked was how you included examples of video games in order to show different types of games, instead of just listing the steps. You also talked about different ways you could start making a game. For example, when you said, "Unity is a great starter engine, but I recommend you start by making simpler games and work your way up to developing your game. " This section alone gives great suggestions to someone who might want to make a game.

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  9. I always have my mind thinking on what game I will play next as you know we both are gamers. I liked how you kept referring to your main topic about how you love gaming just like me."You sit in your room, thinking about how you can make a game. You want to make a game that will become popular, but you don't know what to do."( agreed)

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  10. I liked how you hooked me up . You really helped me with the tips to make a game .
    Games are important in the modern human world
    This is really true in this century

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  11. I liked hearing about how video games are made and it made me realize how complicated it can be to make a game.to make a game, like when you said, ""Perhaps you could invest in hiring other game developers to speed up the process of development; this
    step takes time, LOTS of time." I like how you wrote the introduction like I was the one trying to make a video game. It helped me imagine what it would be like.

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  12. You did really well on describing different video games and how they work! I like how you said, "Inspiration is part of any work ever made, and game design is no different." I think a lot of people who enjoy creating things can relate to that. Your writing style is very detailed and engaging!

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  13. I was very intrigued when you started talking about all these games!"Take a look at the Sniper, a support-focused class tasked with taking out key opponents on the enemy team, such as a Medic" I now have much more knowledge of games. I really loved how you told your readers the steps of game designing a well. Great job!

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  14. I think one of the central ideas is to start out small and work your way up. "But I recommend you start by making simpler and work your way up to developing your game." I liked how you put the classes personalities in a simple and understandable way. I also noticed how you mentioned "He's efficient, polite and has a plan to kill everyone he meets." From the "meet the sniper" video.

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  15. I went through a phase, where I loved to code. Coding was one of my favorite things to do in my free time. I think that being able to possibly code a small game is pretty exciting. I also really like when you set the scene at the beginning, it helped me envision what I could do to build the game. "You have some basic coding knowledge, but you’re having trouble coming up with an idea. We will follow the development of a game and find out how to make one by following these simple steps." Overall really great job!

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  16. As a girl who doesnt have brothers, ive never understood/never knew how to play a video game and after this i feel like I know some of the basics. And I really liked how you turned your hobby into something you can be so passionate about. Like when you said, "Games are important in the modern human world; make yours an important part of someone’s day. From ten people to 10 million, make somebody's life just a bit more fun." You made it clear how much a video game can mean to someone. Just as something to make you smile. Awesome job!!

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