Ideas. They can come at
you like a light bulb clicking and illuminating. They can develop over long,
seemingly excruciating periods of time. The idea that came at me heading to bed
on January 9, 2016 was like a small flame that would start a huge, searing
fire.
It was a night like any
other. This night in particular, I longed for a game that was not available in
the United States yet. So instead of falling into a deep sleep, I was lying
cozily in my soft bed, thinking.
Then suddenly the flame
that would soon start the huge, searing fire ignited. The idea was one of
brilliance. Something I had never considered in my long, troublesome quest of
acquiring this game that I had seen others play and enjoy. Something I was the
first to consider.
So I stayed there in my
soft bed, thinking about how stupendous it would be in the morning when I could
try it out for myself and share it with the world. Give other people the
knowledge I had just acquired. Before I knew it, I was sound asleep, dreaming
of the game, filled with vibrant colors and battle.
I was awakened by a
feeling of eagerness, curiosity that had to be settled. I bounded down the
twelve stairs on the staircase outside my bedroom to test my idea. I yanked my
black iPad off the cold, white charger, grabbed the warmest, comfiest blanket
we had and relaxed, lying down on the couch.
My thumbs were moving
faster than the speed of light. My heart was pounding inside my chest. As I
waited for the website to load, watching the skinny blue bar advance, it seemed
like an eternity had passed.
It was then time to
reveal if the idea would satisfy my needs, or fail me. It was the moment of
truth.
I searched up the game,
fingers trembling, and looked away from the white and blue screen. I was filled
with a feeling of apprehension. If this brilliant method failed, then I might
have to wait months to acquire the game. On top of that, I wouldn't be able to
help other people get the game early.
Needing to satisfy my
curiosity, I looked back at the screen. I was satisfied when I saw the icon of
the game, confirmation that it had worked! I was overcome with a sudden burst
of joy and excitement.
Quickly I tapped the blue
and red icon, not able to wait a second longer. I spammed the download button
until my iPad registered the command and installed the game.
Finally, I saw the
glorious blue icon loading onto my home screen, preparing itself for me to
waste hours of my day playing the game I had been waiting weeks to play. Then
the game button looked whole and magnificent. I clicked to enjoy.
The game was simple but
could easily get complex. You and your opponent have three towers, with two
being smaller and the middle one being larger. You have to use a deck of eight
cards to destroy the enemy towers. Your towers are a light blue color, and your
opponent's towers are darker red. Whoever has more towers down at the end of
the long three minute battle loses.
About an hour later, I
was ready to share my newly acquired wisdom with the world. I pressed the pink
record button to start recording a video. I highlighted the steps needed to get
this game. I showed how I went to the
website, and how I searched up the game. I highlighted downloading the game and
how to make sure you can open it. Finally, I showed how fun the game was, and
that the method actually worked.
I did not waste hours
editing and getting better quality. I wanted others to know how to do this as
soon as possible, so I uploaded the raw, low quality footage. The word was out
now.
I went back to playing
the exciting game, thinking of how many people were going to benefit from my
idea. I lost myself in the game and was glad my idea had succeeded.
So there you have it. The
story of my best idea in the gaming world. The video went on to get almost 7000
views and loads of comments (both very positive and horribly negative). Because
of my idea and lack of hesitation, thousands of people now had the game.
-Isaiah Kushner
I can relate to this by talking about how I wanted this game for a very long time. like how you waited for the download and to be released. I was waiting for this bundle of action of a game to come out to stores. And how could not stop thinking about playing the game crazy ideas what to do in it tricks and I was watching videos all about it too. And that's how ill relate to this amazing story.
ReplyDeleteAnonymous post:
ReplyDeleteYour writing piece was very engaging due to the number of sensory words you used. Words like acquired, glorious, vibrant, and illuminating all tied the story together and made it more realistic and enjoyable. Your use of showing and not telling, made me engaged in the story. Some examples are "The skinny blue bar advance" depicts the loading screen, and "Deck of eight cards to destroy the enemy towers" shows the game Clash Royale.
I truly relate to this story (but at the same time, I have no idea what this feels like and can't relate at all), for I occasionally have decent, or dare I say, good?!?!? ideas (however, unlike you, I tend to forget them almost immediately), and it truly does feel the way you described it. I also appreciate the way you included the sentence,"The idea that came at me heading to bed on January 9, 2016 was like a small flame that would start a huge, searing fire." This really helps readers understand what it felt like, and made me feel like I was actually a part of the story.
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